bevyjam/src/main.rs

61 lines
1.4 KiB
Rust

mod game;
mod levels;
mod menu;
use bevy::{
core_pipeline::clear_color::ClearColorConfig,
prelude::*,
render::settings::{WgpuFeatures, WgpuSettings},
};
use bevy_fundsp::prelude::*;
use bevy_hanabi::*;
use bevy_rapier2d::prelude::*;
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
enum AppState {
Menu,
Game,
Win,
}
fn main() {
let mut options = WgpuSettings::default();
options
.features
.set(WgpuFeatures::VERTEX_WRITABLE_STORAGE, true);
App::new()
.insert_resource(options)
.add_state(AppState::Menu)
.add_plugins(DefaultPlugins)
.add_plugin(DspPlugin)
.add_plugin(HanabiPlugin)
.add_plugin(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(64.0))
.add_plugin(RapierDebugRenderPlugin::default())
.add_plugin(menu::MenuPlugin)
.add_plugin(game::GamePlugin)
.add_plugin(bevy_inspector_egui::WorldInspectorPlugin::new())
.add_startup_system(setup)
.run();
}
fn setup(
mut commands: Commands,
mut dsp_manager: ResMut<DspManager>,
asset_server: Res<AssetServer>,
) {
let font: Handle<Font> = asset_server.load("UacariLegacy-Thin.ttf");
commands.insert_resource(font);
commands.spawn_bundle(Camera2dBundle {
camera_2d: Camera2d {
clear_color: ClearColorConfig::Custom(Color::BLACK),
},
..Default::default()
});
commands.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 0.6,
});
dsp_manager.add_graph(game::sine_wave, 1.0);
}