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assets | ||
src | ||
.gitignore | ||
build-itchio.sh | ||
build-wasm.sh | ||
Cargo.lock | ||
Cargo.toml | ||
cover.png | ||
cover.xcf | ||
index.html | ||
LICENSE | ||
README.md | ||
run-wasm.sh | ||
rustfmt.toml |
Lux synthesĕ
Controls
- Move: arrows
- Switch character: Tab
- Level up: Enter (when character is white)
- Reset: R
- Fullscreen: F11
- Exit: Escape
TODO
- more filters
- despawn black characters
- despawn character when too far
- more levels
- (?) multiplayer
- more audio
- bug: in level2, move the blue character to win, then reset. The characters are lighter than expected. (also level 4)
- redshift warning
Build
cargo build --release
WASM
Audio does not work in WASM!
rustup target add wasm32-unknown-unknown
cargo install wasm-bindgen-cli
sh build-wasm.sh
# Serve on 127.0.0.1:8000
python3 -m http.server
Audio
This game uses HexoDSP for audio synthesis.
The synthetizer matrix can be edited using HexoSynth visual editor.
Develop
Skip to level N: u32
with the command bevyjam <N>
.
Edit the level N: u32
with the command bevyjam <N> e
.
Editor controls
- Select: left click to select, click in void to deselect, CTRL+click to select many, CTRL+A to select all
- Move selection: arrows to move one step, Shift+arrows to move continuously
- Delete selection: delete
- Add objects: P=platform, C=character, A=absorbing filter, R=rotating filter, M=melty platform
- Move camera: CTRL+arrows
- Save: CTRL+S
License
GNU AGPL v3, CopyLeft 2022 Pascal Engélibert, Nixon Cheng
Lux synthesĕ is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License.
Lux synthesĕ is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with Lux synthesĕ. If not, see https://www.gnu.org/licenses/.