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Cultivar

Early development: this is not even a prototype yet. R&D ongoing ;)

Game where you program the behaviour of the entities. Player's program is executed in a WASM environment.

Idées

Idées pour un jeu comme LeekWars :

  • gradient de réaction chimique (à être appliqué par le serveur)
  • population décentralisée, une instance de l'IA par case colonisée ou par cellule, ressources très restreintes (idée 1000i100)
  • Ferris
  • autres mascottes de langages

Build

Runtime (AI)

RUSTFLAGS="-C target-cpu=mvp -C target-feature=-sign-ext" cargo build --release -p runtime --target wasm32-unknown-unknown

Executor

cargo run -p executor