editor: move platforms

This commit is contained in:
Pascal Engélibert 2022-08-26 10:05:32 +02:00
parent 09138229ca
commit 02b29bd093
Signed by: tuxmain
GPG key ID: 3504BC6D362F7DCA

View file

@ -1,3 +1,4 @@
#![allow(clippy::type_complexity)]
use crate::{levels::stored::*, AppState}; use crate::{levels::stored::*, AppState};
use bevy::{ use bevy::{
@ -6,6 +7,7 @@ use bevy::{
shape::{Circle, Quad}, shape::{Circle, Quad},
*, *,
}, },
sprite::Mesh2dHandle,
}; };
use bevy_mod_picking::*; use bevy_mod_picking::*;
@ -13,28 +15,39 @@ pub struct EditorPlugin;
impl Plugin for EditorPlugin { impl Plugin for EditorPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_plugins(DefaultPickingPlugins) app.add_event::<DragEndEvent>()
.add_plugins(DefaultPickingPlugins)
.add_system_set(SystemSet::on_enter(AppState::Editor).with_system(setup)) .add_system_set(SystemSet::on_enter(AppState::Editor).with_system(setup))
.add_system_set( .add_system_set(
SystemSet::on_update(AppState::Editor).with_system(keyboard_input_system), SystemSet::on_update(AppState::Editor)
.with_system(keyboard_input_system)
.with_system(follow_ends_system),
); );
} }
} }
// Events
struct DragEndEvent(Entity);
// Components
#[derive(Component)] #[derive(Component)]
struct Platform; struct Platform(Entity, Entity);
#[derive(Component)] #[derive(Component)]
struct Draggable; struct Draggable;
#[derive(Component)] #[derive(Component)]
struct End; struct End(Entity);
// Bundles
#[derive(Bundle)] #[derive(Bundle)]
struct PlatformBundle { struct PlatformBundle {
#[bundle] #[bundle]
mesh: ColorMesh2dBundle, mesh: ColorMesh2dBundle,
platform: Platform, //platform: Platform,
} }
#[derive(Bundle)] #[derive(Bundle)]
@ -47,6 +60,8 @@ struct PlatformEndBundle {
end: End, end: End,
} }
// Functions
fn spawn_platform( fn spawn_platform(
commands: &mut Commands, commands: &mut Commands,
meshes: &mut ResMut<Assets<Mesh>>, meshes: &mut ResMut<Assets<Mesh>>,
@ -55,7 +70,7 @@ fn spawn_platform(
transform: Transform, transform: Transform,
size: Vec2, size: Vec2,
) { ) {
commands let platform = commands
.spawn_bundle(PlatformBundle { .spawn_bundle(PlatformBundle {
mesh: ColorMesh2dBundle { mesh: ColorMesh2dBundle {
mesh: meshes.add(Mesh::from(Quad { size, flip: false })).into(), mesh: meshes.add(Mesh::from(Quad { size, flip: false })).into(),
@ -63,10 +78,11 @@ fn spawn_platform(
transform, transform,
..default() ..default()
}, },
platform: Platform,
}) })
.with_children(|c| { .id();
c.spawn_bundle(PlatformEndBundle { let ends = Platform(
commands
.spawn_bundle(PlatformEndBundle {
mesh: ColorMesh2dBundle { mesh: ColorMesh2dBundle {
mesh: meshes mesh: meshes
.add(Mesh::from(Circle { .add(Mesh::from(Circle {
@ -75,14 +91,20 @@ fn spawn_platform(
})) }))
.into(), .into(),
material: materials.add(ColorMaterial::from(Color::rgba(1., 1., 0., 0.7))), material: materials.add(ColorMaterial::from(Color::rgba(1., 1., 0., 0.7))),
transform: Transform::from_xyz(-size.x / 2., -size.y / 2., 0.5), transform: Transform::from_xyz(
transform.translation.x - size.x / 2.,
transform.translation.y - size.y / 2.,
0.5,
),
..default() ..default()
}, },
pickable: PickableBundle::default(), pickable: PickableBundle::default(),
draggable: Draggable, draggable: Draggable,
end: End, end: End(platform),
}); })
c.spawn_bundle(PlatformEndBundle { .id(),
commands
.spawn_bundle(PlatformEndBundle {
mesh: ColorMesh2dBundle { mesh: ColorMesh2dBundle {
mesh: meshes mesh: meshes
.add(Mesh::from(Circle { .add(Mesh::from(Circle {
@ -91,14 +113,20 @@ fn spawn_platform(
})) }))
.into(), .into(),
material: materials.add(ColorMaterial::from(Color::rgba(1., 1., 0., 0.7))), material: materials.add(ColorMaterial::from(Color::rgba(1., 1., 0., 0.7))),
transform: Transform::from_xyz(size.x / 2., size.y / 2., 0.5), transform: Transform::from_xyz(
transform.translation.x + size.x / 2.,
transform.translation.y + size.y / 2.,
0.5,
),
..default() ..default()
}, },
pickable: PickableBundle::default(), pickable: PickableBundle::default(),
draggable: Draggable, draggable: Draggable,
end: End, end: End(platform),
}); })
}); .id(),
);
commands.entity(platform).insert(ends);
} }
pub fn spawn_stored_level( pub fn spawn_stored_level(
@ -122,6 +150,8 @@ pub fn spawn_stored_level(
} }
} }
// Systems
fn setup( fn setup(
mut commands: Commands, mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
@ -154,20 +184,60 @@ fn setup(
fn keyboard_input_system( fn keyboard_input_system(
keyboard_input: Res<Input<KeyCode>>, keyboard_input: Res<Input<KeyCode>>,
mut drag_query: Query<(&mut Transform, &Selection), With<Draggable>>, mut drag_query: Query<(&mut Transform, &Selection, Option<&End>), With<Draggable>>,
mut drag_end_event: EventWriter<DragEndEvent>,
) { ) {
let drag = 8. let drag = if keyboard_input.pressed(KeyCode::LShift) || keyboard_input.pressed(KeyCode::RShift)
* Vec3 { {
Vec3 {
x: (keyboard_input.pressed(KeyCode::Right) as i8 x: (keyboard_input.pressed(KeyCode::Right) as i8
- keyboard_input.pressed(KeyCode::Left) as i8) as _, - keyboard_input.pressed(KeyCode::Left) as i8) as _,
y: (keyboard_input.pressed(KeyCode::Up) as i8 y: (keyboard_input.pressed(KeyCode::Up) as i8
- keyboard_input.pressed(KeyCode::Down) as i8) as _, - keyboard_input.pressed(KeyCode::Down) as i8) as _,
z: 0., z: 0.,
}; }
} else {
Vec3 {
x: (keyboard_input.just_pressed(KeyCode::Right) as i8
- keyboard_input.just_pressed(KeyCode::Left) as i8) as _,
y: (keyboard_input.just_pressed(KeyCode::Up) as i8
- keyboard_input.just_pressed(KeyCode::Down) as i8) as _,
z: 0.,
}
} * 8.;
if drag != Vec3::ZERO { if drag != Vec3::ZERO {
for (mut transform, selection) in drag_query.iter_mut() { for (mut transform, selection, end) in drag_query.iter_mut() {
if selection.selected() { if selection.selected() {
transform.translation += drag; transform.translation += drag;
if let Some(End(entity)) = end {
drag_end_event.send(DragEndEvent(*entity));
}
}
}
}
}
fn follow_ends_system(
mut meshes: ResMut<Assets<Mesh>>,
mut platform_query: Query<(&mut Transform, &mut Mesh2dHandle, &Platform)>,
end_query: Query<&Transform, Without<Platform>>,
mut drag_end_event: EventReader<DragEndEvent>,
) {
for DragEndEvent(entity) in drag_end_event.iter() {
if let Ok((mut transform, mut mesh, Platform(end1, end2))) = platform_query.get_mut(*entity)
{
if let (Ok(end1), Ok(end2)) = (end_query.get(*end1), end_query.get(*end2)) {
transform.translation.x = (end1.translation.x + end2.translation.x) / 2.;
transform.translation.y = (end1.translation.y + end2.translation.y) / 2.;
*mesh = meshes
.add(Mesh::from(Quad {
size: Vec2 {
x: (end2.translation.x - end1.translation.x).abs(),
y: (end2.translation.y - end1.translation.y).abs(),
},
flip: false,
}))
.into();
} }
} }
} }