Platform material & filter bundle

This commit is contained in:
Pascal Engélibert 2022-08-24 12:21:08 +02:00
parent 12e58b3fc0
commit 297811e882
6 changed files with 93 additions and 21 deletions

20
src/filters.rs Normal file
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@ -0,0 +1,20 @@
use bevy::prelude::*;
use bevy_rapier2d::prelude::*;
#[derive(Component, Default)]
pub struct FilterColor(pub Color);
#[derive(Component)]
pub enum PassThroughFilter {
Absorbing,
}
#[derive(Bundle)]
pub struct AbsorbingFilter {
pub color: FilterColor,
#[bundle]
pub mesh: ColorMesh2dBundle,
pub collider: Collider,
pub sensor: Sensor,
pub filter_type: PassThroughFilter,
}

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@ -1,6 +1,8 @@
#![allow(clippy::precedence)] #![allow(clippy::precedence)]
#![allow(clippy::too_many_arguments)] #![allow(clippy::too_many_arguments)]
pub use crate::filters::*;
use crate::AppState; use crate::AppState;
use bevy::{ use bevy::{

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@ -36,6 +36,7 @@ pub fn despawn_level(mut commands: Commands, level_query: Query<Entity, With<Lev
pub fn post_setup_level( pub fn post_setup_level(
mut commands: Commands, mut commands: Commands,
character_meshes: Res<CharacterMeshes>, character_meshes: Res<CharacterMeshes>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>, mut materials: ResMut<Assets<ColorMaterial>>,
current_level: Res<CurrentLevel>, current_level: Res<CurrentLevel>,
mut level_startup_event: EventReader<LevelStartupEvent>, mut level_startup_event: EventReader<LevelStartupEvent>,
@ -47,12 +48,14 @@ pub fn post_setup_level(
match level_id.0 { match level_id.0 {
0 => level0::setup( 0 => level0::setup(
&mut commands, &mut commands,
&mut meshes,
&character_meshes, &character_meshes,
&mut materials, &mut materials,
&audio, &audio,
), ),
1 => level1::setup( 1 => level1::setup(
&mut commands, &mut commands,
&mut meshes,
&character_meshes, &character_meshes,
&mut materials, &mut materials,
&audio, &audio,

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@ -1,19 +1,28 @@
use crate::game::*; use crate::game::*;
use bevy::prelude::*; use bevy::prelude::{shape::Quad, *};
use bevy_rapier2d::prelude::*; use bevy_rapier2d::prelude::*;
pub fn setup( pub fn setup(
commands: &mut Commands, commands: &mut Commands,
meshes: &mut ResMut<Assets<Mesh>>,
character_meshes: &Res<CharacterMeshes>, character_meshes: &Res<CharacterMeshes>,
materials: &mut ResMut<Assets<ColorMaterial>>, materials: &mut ResMut<Assets<ColorMaterial>>,
// selected_character_id: &mut Mut<SelectedCharacterId>,
// character_id_list: &mut Mut<CharacterIdList>,
audio: &Res<crossbeam_channel::Sender<AudioMsg>>, audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
) { ) {
commands commands
.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, -256.0, 0.0))) .spawn_bundle(ColorMesh2dBundle {
.insert(Collider::cuboid(400., 10.)) mesh: meshes
.add(Mesh::from(Quad {
size: Vec2 { x: 800.0, y: 16.0 },
flip: false,
}))
.into(),
material: materials.add(ColorMaterial::from(Color::GRAY)),
transform: Transform::from_xyz(0.0, -256.0, 0.0),
..default()
})
.insert(Collider::cuboid(400., 8.))
.insert(Level); .insert(Level);
spawn_character( spawn_character(

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@ -1,23 +1,42 @@
use crate::game::*; use crate::game::*;
use bevy::prelude::*; use bevy::prelude::{shape::Quad, *};
use bevy_rapier2d::prelude::*; use bevy_rapier2d::prelude::*;
pub fn setup( pub fn setup(
commands: &mut Commands, commands: &mut Commands,
meshes: &mut ResMut<Assets<Mesh>>,
character_meshes: &Res<CharacterMeshes>, character_meshes: &Res<CharacterMeshes>,
materials: &mut ResMut<Assets<ColorMaterial>>, materials: &mut ResMut<Assets<ColorMaterial>>,
audio: &Res<crossbeam_channel::Sender<AudioMsg>>, audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
) { ) {
commands commands
.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, -256.0, 0.0))) .spawn_bundle(ColorMesh2dBundle {
.insert(Collider::cuboid(400., 10.)) mesh: meshes
.add(Mesh::from(Quad {
size: Vec2 { x: 800.0, y: 16.0 },
flip: false,
}))
.into(),
material: materials.add(ColorMaterial::from(Color::GRAY)),
transform: Transform::from_xyz(0.0, -256.0, 0.0),
..default()
})
.insert(Collider::cuboid(400., 8.))
.insert(Level); .insert(Level);
commands commands
.spawn_bundle(TransformBundle::from(Transform::from_xyz( .spawn_bundle(ColorMesh2dBundle {
256.0, -128.0, 0.0, mesh: meshes
))) .add(Mesh::from(Quad {
.insert(Collider::cuboid(200., 10.)) size: Vec2 { x: 400.0, y: 16.0 },
flip: false,
}))
.into(),
material: materials.add(ColorMaterial::from(Color::GRAY)),
transform: Transform::from_xyz(256.0, -128.0, 0.0),
..default()
})
.insert(Collider::cuboid(200., 8.))
.insert(Level); .insert(Level);
spawn_character( spawn_character(
@ -47,4 +66,24 @@ pub fn setup(
Color::GREEN, Color::GREEN,
false, false,
); );
commands
.spawn_bundle(AbsorbingFilter {
color: FilterColor(Color::RED),
mesh: ColorMesh2dBundle {
mesh: meshes
.add(Mesh::from(Quad {
size: Vec2 { x: 128.0, y: 16.0 },
flip: false,
}))
.into(),
material: materials.add(Color::rgba(1., 0., 0., 0.5).into()),
transform: Transform::from_xyz(0., 0., 2.),
..Default::default()
},
collider: Collider::cuboid(64., 8.),
sensor: Sensor,
filter_type: PassThroughFilter::Absorbing,
})
.insert(Level);
} }

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@ -1,11 +1,12 @@
#[cfg(not(target_arch = "wasm32"))] #[cfg(not(target_arch = "wasm32"))]
mod audio; mod audio;
mod filters;
mod game; mod game;
mod levels; mod levels;
mod menu; mod menu;
mod particle_effect; mod particle_effect;
use bevy::{core_pipeline::clear_color::ClearColorConfig, prelude::*}; use bevy::prelude::*;
use bevy_rapier2d::prelude::*; use bevy_rapier2d::prelude::*;
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
@ -23,15 +24,18 @@ fn main() {
std::thread::spawn(move || audio::setup(audio_event_receiver)); std::thread::spawn(move || audio::setup(audio_event_receiver));
App::new() App::new()
.insert_resource(Msaa { samples: 4 })
.insert_resource(audio_event_sender) .insert_resource(audio_event_sender)
.add_state(AppState::Menu) .add_state(AppState::Menu)
.insert_resource(ClearColor(Color::BLACK))
.add_plugins(DefaultPlugins) .add_plugins(DefaultPlugins)
.add_plugin(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(64.0)) .add_plugin(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(64.0))
.add_plugin(RapierDebugRenderPlugin::default()) //.add_plugin(RapierDebugRenderPlugin::default())
.add_plugin(menu::MenuPlugin) .add_plugin(menu::MenuPlugin)
.add_plugin(game::GamePlugin) .add_plugin(game::GamePlugin)
.add_plugin(particle_effect::ParticleEffectPlugin) .add_plugin(particle_effect::ParticleEffectPlugin)
.add_plugin(bevy_inspector_egui::WorldInspectorPlugin::new()) //.add_plugin(bevy_inspector_egui::WorldInspectorPlugin::new())
.add_system(bevy::window::close_on_esc)
.add_startup_system(setup) .add_startup_system(setup)
.run(); .run();
} }
@ -43,12 +47,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let font: Handle<Font> = asset_server.load("UacariLegacy-Thin.ttf"); let font: Handle<Font> = asset_server.load("UacariLegacy-Thin.ttf");
commands.insert_resource(font); commands.insert_resource(font);
commands.spawn_bundle(Camera2dBundle { commands.spawn_bundle(Camera2dBundle::default());
camera_2d: Camera2d {
clear_color: ClearColorConfig::Custom(Color::BLACK),
},
..Default::default()
});
commands.insert_resource(AmbientLight { commands.insert_resource(AmbientLight {
color: Color::WHITE, color: Color::WHITE,
brightness: 0.6, brightness: 0.6,